AI Insights · Timothy · October 2021
Top 5 io Games on Android in Netherlands Q3 2021
Explore the performance of the top 5 io games on Android in the Netherlands during Q3 2021. Detailed insights include weekly downloads, revenue, and active user trends.
Throughout the third quarter of 2021, the top 5 io games on the Android platform in the Netherlands showcased varying performance trends. Here's a detailed look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Snake Rivals - Fun Snake Game
Snake Rivals - Fun Snake Game from Supersolid experienced fluctuating weekly revenue, peaking at around $329 in early August before declining to $165 by the end of September. Weekly downloads showed an initial increase, peaking at 493 in the first week of August, and then gradually decreased to 253 by the last week of September. Active users saw a peak of 1.7K in early August and then a steady decline to approximately 1.1K by the end of the quarter.
Ancient Battle
Ancient Battle by Lion Studios had a notable spike in weekly revenue in mid-July, reaching $330, and then saw a downward trend, finishing the quarter at $80. Weekly downloads were highest at the beginning of the quarter with 303 and then stabilized around 109 by the end of September. Active users started at 863 at the beginning of July and decreased to 479 by the end of the quarter.
Agar.io
Agar.io from Miniclip.com showed a consistent performance with weekly downloads peaking at 525 in the last week of September. Revenue experienced fluctuations, with the highest being $306 at the end of June and the lowest at $67 in mid-August. Active users remained relatively stable, averaging around 2.7K to 3.3K throughout the quarter.
Little Big Snake
Little Big Snake by Shockwave LLC had a relatively stable performance. Weekly revenue peaked at $142 in late July and then hovered around $60-$83 towards the end of the quarter. Downloads were steady, ranging from 114 to 187, while active users maintained around 623 to 728 throughout the quarter.
State.io — Conquer the World
State.io — Conquer the World from CASUAL AZUR GAMES saw significant activity, with weekly downloads peaking at 6.3K in mid-August and remaining strong at 5.7K by the end of September. Revenue showed a moderate increase, reaching $84 in late August. Active users peaked at 17.7K in late August and remained above 14K for most of the quarter.
For more detailed insights and data, visit Sensor Tower.